Home

Wednesday, October 10, 2012

Rendering





Target directional Light (Black and white) metal with white lighting.
Layering is particularly effective when there is a notable contrast in the shade or texture of two overlapping objects.

My lighting experiment and texture experiment combine with each other. Here i just want to briefly talk about what is the experiment lighting i have used in these several images. (Spot, direction and Omni) These three different lighting in the 3ds max is very normal. i try to use the omni lighting to create specular highlights on the material. 

i have choose my final project with several different test render. (Leather, metal, fabric, glass material) They all have the different lighting condition just like i mention above. For the 'iron man' style i have 3 different material put it on to the sphere. The first one is red fabric, middle sphere is golden. inside the puzzle shape is using glass i guess. (Probably you cannot see it quite clearly, even in my 3d printing model it is also really small) i put the two mirror behind and front model to create the illusion.

For the glass is quite similar with the iron man style, there also have three different color on each part. From the Cambridge blue to purple. And i choose the direct light above the model. The result is quite amazing. 

Hermes orange leather 

iron man style

   
shade glass style







The composition experiments, here is two render images for 3 models. i use background is choose from the cgtexture.com, i used the red cloth wrinkles. And for three models i used the same style (above image). Quite like the HERMES leather. I choose three different color for combination render. (orange, cream-coloured, blue)

The first combination image is try to create so irregular or imbalance style for them.
The second one try to achieve the idea - let the viewers focus on my final model i have choose. But i thought there is still quite few more experiment could be test. 


Sunday, October 7, 2012

Nearly finish the model, but when i check the puzzle sphere by using STL check there are lots of errors nearly 200. After i import my model into solidworks, it looks like that.
All the puzzle break into parts :(

After two overnight, i give up my three sphere idea, i though it could not print in 3d printing. I did not get email from our tutor, because of the weekend i think. Maybe i should ask them tomorrow about the "open edge" problem, i asked several people who have same error with me, they even still could not figure out that tricky part. So i change my mind in to this one, simple and beauty pattern 'mobius'


As you can see. No errors. how great it was!

i have check the 3ds max for my original model but it did not show any error on the software. That is the reason why i upload my file into R drive last Thursday. And i ask my tutor for help, she also believe if 3ds max did not give you any error you will be okay. But when i use a software called netfabb studio, it just like a nightmare, each time i put my stl into that software, some time they will give you exclamation mark to you. like the picture below.

What happened ...???
After that, i follow the pdf schedule and check the 10b and any other kinds of website about the netfabb, open edges all something else.


*By the way, i found i could not use the model i upload on Thursday because of the model thickness is so slim enough that it could not print  (tutor suggest probably bigger than 0.5mm)  So i redo the whole model, but still have the problem like open edges. I found they all have the same modifier at first - bend. i copy four pattern put them together  Bend modifier made the 3d model vertices or edges bend too much become strange just like the red polygon (shown above).


(The First image show the large polygon triangle in that pattern when i import it into 3ds max at the first time)
Bend modifier made the polygon looks strange, that is tricky because in that part the vertices or edge is normally lower than other parts of that model. They all have quite large triangle polygon.


Okay, so here is 2012/10/08 update, Finally i finish the error with the 3D printing. i asked Arthur to checked my file. And he said last time it even could not be fix. But this time it is work. So i print two of them to make it safety.

Wednesday, September 26, 2012

Project III Development


perforated form


organic shape 
solidwork development

puzzle shape

Mental render

Glass render

Three sphere (later will combine with each other)






Several organic form and shape i want to make it like sphere shape. But i still meet some problem with it. such as how many shape create a half sphere and try to link with each other. The angle and its need to bend, when you bend it in 3ds max. i found the polygon extrude out of the model, that is quite annoying.

Tuesday, September 25, 2012

Project III : Sketches and Ideas

Below is several sketches i have created after i found out some precedent images. what i want to create, by the precedent images inspire me that i could make a model (sphere or box shape or irregular figure) with the organic texture or organic shape on it. It will make the model become more complex, this is the idea i have found out from the shapeways.com

i remembered other courses also want to us focus on the "algorithmic" so in my precedent images i also check out several images link to this idea.

Next class (tomorrow), i hope i could have more ideas about what i will have to do in the 3d application

example of cell structure in micrograph
"Biology has played a role in architecture ever since we decided to build primitive shelters. More recently though the word “Bio” has been lost through an obsession with suggestive organic shapes. When we talk about biomimicry  in architecture- phrases such as biomorphic and organic spring to mind. Whilst there can be a connection between these, they are inherently different. The important distinction to be made between ‘biomimicry’ and ‘biomorphism’ is the former uses nature as a source for original/unconventional forms; the latter engages with the way nature functions." via Ghaui











Monday, September 24, 2012

infosthetics via phasor burn
Organic via shapeways

Under a low magnification of 23x, this 2007 scanning electron micrograph depicts the fibrous configuration of a dry macrofoam sponge swab via Boston


Bio-mimicry architecture via GHAUI


  via youtube.com
  via youtube.com

Wind Sculpture - Wellington Urban Forest
via flickr.com

Get several ideas from the design precedent around our life. Wind Mobile design can be find a lot in Wellington. From the airport to city. For our project, we also can get some ideas from them, when i saw the video on the lecture, we could even make a interactive project by using 3D printer. That is really exciting. But for 30mm x 30mm x 30mm it could be difficult.